For a class in digital editing and publishing, I led my team in developing an e-book on the subject of happiness. We and our classmates wrote short pieces about happiness, and we all competed to have our e-book published onto the course's website.
This project required editing, proofreading, working with writers, collaborating on a team, organizing a roadmap of deadlines, and paying attention to details.
Using Figma, I helped my team learn the program and typeset the e-book. Following the lessons taught in the course, my creative direction to parody Spotify's user experience for the theme of the e-book set us apart from the other editing teams and won us the competition.